RealComposer
Performance & EdgeAcronym: RTT

Round Trip Time (RTT)

Direct Definition

Round trip time (RTT) is the duration for a network packet to travel from a client to a server and back. Every sequential HTTP request pays at least one RTT before data arrives, and TLS setup adds more round trips, so chatty APIs on mobile networks feel slow even when server processing is fast.

Technical Architecture & Deep-Dive

RTT depends on physical distance, routing, radio conditions, and congestion. A 150 millisecond mobile RTT means a four-step client waterfall costs 600 milliseconds in network time alone before parsing JSON or rendering UI.

You cannot shrink the speed of light, but you can reduce how often users pay RTT: terminate connections at a nearby edge, reuse keep-alive sessions, collapse waterfalls with a BFF, and cache responses so repeat views skip upstream round trips entirely. Measuring RTT separately from server time clarifies whether slowness is network or backend bound.

Key Architectural Benefits

Explains why sequential API chains feel slow on mobile.
Guides decisions to aggregate, cache, or move logic to the edge.
Separates network delay from origin processing in diagnostics.
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Frequently Asked Questions

Q:How is RTT different from latency percentiles?

RTT is a network property for one hop. End-to-end API latency includes RTT, TLS, queuing, server work, and parsing. p99 latency captures the slow tail of the full response time.

Related Architecture Concepts

Ready-to-Use Edge Recipes